6月之前游戏暂无内容更新-开发者访谈0426

来源:互联网/编辑:鱼丸粗面/时间:2021-10-04

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apex好汉的工作室前一段时光就表现不会每周更新一次游戏内容,同时暗暗嘲讽了一下其他公司对员工的榨取,而上周三没有等来官方的更新日记,反而在周五等带来Reddit 社区 Apex 板块社区司理 JayFresh 和 dko的一波内容丰盛的及时问答,感爱好的小伙伴快来看看吧。

当然因为时差题目此刻提问环节已经停止了,可是他们两位仍是答复了蛮多题目的,全体内容已经更新完毕,嫌太长不看的同窗可以拉到文末重视点。

在访谈内容之前官方仍是按例宣布了一篇长文,Respawn 这个工作室的尿性就是空话比拟多,下面是官方宣布的前戏,无聊的话可以看一下。

-----前戏朋分线------

大师好,在接下来的一个小时之内,我们将尽量答复大师提出的一些关于游戏的题目。

自 Apex Legends 游戏公测之后,在良多方面的数据都远远超越了我们的预期。首月冲破五万万的玩家增量对于任何一个游戏工作室来讲都是惊人的数据。更不消说来自 Respawn 如许一个相对较小的工作室。

玩家的快速增加是一件很棒的工作,同时自觉布以来可以或许不竭收到大师的反馈我们也很兴奋。然而,指数膨胀的数据之后必定随同着更多题目,我们在此进程中碰到了一些障碍,包含更新掉误,未赐与玩家足够的内容更新预期,以及一些可预感的打算性更新等内容。

我们尽全力想让 Apex Legends 拥有可连续的持久成长,并包管天天数百万人的游戏体验。是以,今天开辟者访谈的目标就在于让大师懂得到我们的一些工作内容,以及团队今朝的定位。

在很短的时光内获得宏大的玩家基本意味着我们不得不面临海量的bug、 补丁、作弊、反作弊以及其他更多的题目,我们必需要分派资本去解决这些海量的料想之外的题目。自推出以来,我们已经宣布了一系列解决计划和客户端补丁。固然在迈向更健康的游戏方面取得了一些杰出的进展,但跟着社区的成长,呈现了更多须要解决的题目。 我们一向在内部周全改良我们的流程。同时,我们要优先斟酌的一些要害事项如下:

匹配开端时办事器机能降落

到今朝为止,我们懂得到玩家选择分歧的数据中间会有分歧的衔接题目,这个题目在良多办事器设置装备摆设上都存在,而且似乎没有碰到过统一台机械上衔接多个办事器的案例。换句话说,办事器衔接响应速渡过慢并不是由于机械自己的题目,我们正试图弄明白这个bug产生的基本原因。这个题目处于我们亟需解决题目的最优先级,我们会实时传递进展情形。

音频题目

今朝正在测试一些可能有用的解决计划,这些计划有望解决我们所见过的很多装备机能题目。

作弊

我们在幕后做了良多工作。这些事我们不克不及流露,由于说出来就不灵光了。可是下周会有一些不错的进展告知大师。

hitbox

我们正在优化引擎功效,辅助跟踪并陈述游戏测试中呈现的hitbox异常的题目,以便我们可以复现这些bug并解决它们。固然我们修复了一些过错,但还须要做更多的工作来解决题目的根源。在接下来的几周内,我们的更新内容将更多的集中于以上这些题目,同时供给稳固的更新补丁。

当然,除懂得决游戏题目外,我们知道大师都盼望有更多新内容新弄法呈现。可是我们的法式员也是人,盼望大师体量一下,在包管工作室法式员年老们存活的条件下,我们的持久目的是确保 Apex Legends 始终坚持活气和蓬勃成长,专注于内容质量而不是新颖劲儿或宣布速度。

在游戏发售伊始,我们分享了我们更新打算图,包括了接下来一年的赛季更新轨制。今天,我们将会给大师一个更清楚的阐明,具体如下:

赛季

每个赛季的开端将以新的战役通行证,新的传奇,新的补给包等内容。

全部赛季的周更

正如我们自觉布以来所做的那样,我们将在全部赛季中持续解决bug,游戏均衡,过错修复和其他一些小功效。我们不会每周固定更新,是以将会更多的专注于宣布时制订的季候性宣布节拍。

改良沟通

对于一些正在改良的内容,我们会在社区里持续与大师实时报告请示进度,但这不代表所有工作城市泄漏出来,所以你懂的。

------访谈朋分线------

Q:Can you provide any commentary on the potential to see more stats? Such as total wins?

A:We've heard the feedback loud and clear.

什么时辰更新数据统计面板?想看总胜场数统计。

dko5:知道了,下一个。

Q:Have you seen this post from the front page?I know you won’t comment on specifics, but there are a lot of great QOL ideas as well as needed bug fixes here that we hope you are aware of

jayfresh:Oh yeah, I love that post. Awesome to see you folks put clean lists like this together and use upvoting that helps us understand what priorities are from players POV. Team is well aware of this. Thanks to everyone for putting it together and sharing.

dko5:Very aware of that list.You should see our internal list:)

不知道你们有没有看到过这个帖子,里面有良多内容我感到可以更新到游戏里。

Jayfresh:啊这个!我看到过,我很爱好他的排版,大师假如都像如许提问的话该多好啊。我也给我们的团队看过了,这下我们知道玩家们最想要的是什么了!

dko5:看过,你应当看看我们内部的 to do list.(笑 【意思大要是内部的表格会加倍清楚明白?】

Q:Hey guys,Any news on mouse/aim sensitivity being affected by FOV changes such as Bangalores passive and Bloodhounds ultimate? Can we get a slider added to turn off FOV changes in ultimates/passives?

I'd have to check if its on the list - so no promises, but I'll do some digging.

关于鼠标敏锐度的题目,班加罗尔的被动和寻血猎犬的年夜招会有加快后果,对于一部门玩家来说这个时辰鼠标敏锐度就会收到影响,能不克不及出一个选项来锁定这个后果?

dko5:我得先看看这个修改在不在我们的 To do list里面,纷歧定会改,可是我会记下来的。

Q:Do you have a set number of legends to be released?Also are there other heirlooms to be released?

We have plans to work on Apex for years to come, and internally we have a lot of Legends in various states of development. There is no magical "max roster" number or anything, but being that this is a character based battle royale I don't see us stopping any time soon.

对于接下来的好汉宣布数目有没有一个具体的打算?有没有其他好汉的传家宝要宣布?

dko5:内部有良多好汉处于分歧的开辟状况,可是没有“最年夜数目”这个说法,由于这是一个基于脚色的年夜逃杀类游戏,所以我们不会结束好汉的开辟进度。

Q:Has the issue with the Big Bois been fixed or coming up?

Neither shows shields when they get hit even if they have them, until you break their shields and then it pops when it breaks.

Also they both take direct health damage instead of taking reduced damage? It's really messed up.

A:Yes we've been working on that. I'm sorry I can't provide an ETA but fixes are coming.

护甲显示过错的题目何时修复?有时辰仇敌身上设备了护甲可是损害数字中没有显示,直到护甲掉效之后才会弹出提醒,那么这时代的损害是真实损害仍是护盾值?我有点弄不清楚。

Jayfresh:在做了在做了,固然不克不及告知你ETA进度可是很快就修复了。

Q:Any plans for another bonus XP event or challenges before Season 2?

Challenges no. Another bonus XP event is definitely possible.

第二赛季开端之前还会有挑衅义务或者额外XP嘉奖事务吗?

Jayfresh:挑衅义务没有,可是额外XP会有。

Q:Ranked/Competitive mode,is this something you want to do further along the road or something that is in the pipeline or are you content with having this one single game mode and focusing your resources on that?Thanks for the update, best of luck to the studio.

a:We have definitely spent a lot of time thinking about for the future of Apex. As mentioned earlier we did envision Apex as a game that is competitive at its core during development and we have great interest in helping elevate that aspect of the game in the future.

排位赛什么时辰出?你们到底有没有预备相干的工具,仍是说所有资本都放在此刻这个单一的模式上了?

dko5:我们确定有想过将来游戏的成长标的目的(可能是电竞化),别问了,问就在做了。

Q:What are your plans to make progressing through the game feel rewarding?

Casual matches and pretty much nothing to gain after Level 100 obviously isn't enough for many players.

I also hope the various feedback for the Battle Pass is noted for Season 2, since right now, the Pass also gives no satisfaction of progressing through it.

We designed Apex Legends with a long-term core competitive identity to master over time as opposed to short-term novelty. I agree that we do not have enough of the right kind of player progression in the game at the moment and is something we're putting a lot of effort in to for players of all skill level.

游戏嘉奖机制能不克不及更新?

100级之后的嘉奖对于很对玩家来说基础没有意义,第一赛季的通行证也不尽如人意。

dko5:你说得对,不外对于嘉奖机制这块我们已经投入了精神在做了,好比技巧程度标识之类的。(应当相似吃鸡的兵器谙练度,一个猜测纷歧定对。)

Q:In addition to the changes to sound and its bugs (so relieved you guys have been hard at work with it!), has there been any consideration for changes to the sound mix itself? Footsteps and gunfire just seems... inconsistent at times.Also the kicker here, Mirage. You've mentioned about adjusting his ult, particularly the cloak and changing variables like hue and brightness, but his passive seems to have been left out. Any hopes of a change there? People love Mirage, I love Mirage, but he just feels a little lack-luster at times.

Any more detail you can provide on footsteps and gunfire inconsistency? We definitely spend a lot of effort on ensuring a detailed and comprehensible soundscape and want to ensure it is working as intended.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends. No plans to share at the moment, but we like to take a holistic approach to balancing characters to ensure they're where they need to be.

有时辰脚步声和枪声会呈现方位过错的bug;幻象的最终技巧太废了,能不克不及改一下?

音效的题目我们一向在解决,盼望你能供给更多阐明或者过错陈述给我们。关于幻象,今朝为止临时没有修改打算。尽管他在团战中的感化没有其他好汉那么年夜,可是我们更盼望用整体均衡的方法来改良今朝的状态。(暗示其他好汉要减弱?)

Q:Are you planning on making any changes to the existing colorblind modes, both in terms of the existing colors, and how they apply to in-game elements?

jayfresh:What specifically would you like to see for changes?

scriptacus:We've made some improvements (sorry, no details) that you can expect to see by Season 2.

色盲模式能不克不及改改?

Jayfresh:你盼望怎么改?

Scriptacus:在改了(不克不及说细节),第二赛季上线。

Q:When I aim down my sights I can’t differentiate between team mates and enemies. The name disappears. There are many instances I was shooting at my own team mates. Is there a possibility that team mate have a green outline or something. That would be useful. Thanks.

There is always a fine balance between information and clutter. When it comes to down the barrel gunplay we tend to try and err on the side of keeping the picture sight clean. Good feedback, though!

有时辰我会分不清队友和仇敌,能不克不及给他们加一个轮廓区分一下?(相似守望)

dko5:信息获取和视觉后果之间总要坚持一个均衡,开枪的时辰我们更盼望给玩家一个清楚的视野,可是你这个设法不错,我会斟酌的。

Any QOL upgrades planned?

Any changes to season rewards? -There is nothing worth unlocking besides the rank 100+ items. Everything else is like... "leaves" skin for the mozambique. Feels like I paid $10 to grind so I don't need to pay $10 next season. Seems to be my only motivation right now.

Love the changes to Caustic/Gibraltar, they are 100% more playable now.

Yeah, lots of them. I can't give any details yet but when they are coming out we'll share more info. Please continue to give us feedback for the stuff you folks want to have.

We're very aware of the feedback on Season 1 and we'l see you in June! We hear you.

Rad! We're working to get a fix on the bug affecting damage going through shields but our data is showing improvement with them as well. Keep sending us feedback!

1、有没有QOL进级打算?

2、赛季嘉奖能不克不及改改了?

3、两个年夜胖子的修改我很爱好。

1、有,不克不及说

2、第一赛季先如许吧,我们第二赛季见。

3、哈哈哈感谢你我们会持续尽力的。

dko5:你们这些玩家真难知足。固然不是每小我的请求都能知足,可是最少我们懂得到了你的需求,别急,游戏情况会变好的,我们一向在尽力。(一向在尽力*10086)

so this confirms we wont see watson till season 2 correct?

Can we look forward to any changes regarding crafting material acquisition?

Are there any weapons that you guys think might be iverpreforming? (Personally i think most weapons are in a really nice place right now)

Sorry, won't comment on future content at the moment.

Nothing to share on any economy changes at this time.

Right now nothing is really standing out as blatant or problematic, that said we're always watching data and reading feedback if any changes are needed.

1、传说中新好汉的沃森会出吗?

2、制作金属的购置机制能不克不及变了?

3、兵器修改呢?

1、对不起,

2、我们此刻

3、无可告诉。

Q:Are one of the reasons you guys can't say much because of new sites like titanfallblog taking you out of context and spreading misinformation?

Not calling any one site out in particular, as it is a common occurrence everywhere - but... kinda? For example, this blog post was started almost two weeks ago as the wording has to be just right and even then we already know there will be clickbait headlines as a result. You just can't avoid it, and its a part of life in games. It is for this reason that we tend to only post things that are as concrete as possible.

你们嘴巴这么紧是担忧有些媒体或者年夜号本身施展传布假新闻吗?

实在我们对自媒体和游戏年夜号这类工具没有做过请求啦……可是你说的也不是没有事理。为了避免让玩家扫兴,我们尽可能地请求本身只宣布准确且真实的消息,所以这也是导致良多时辰我们没措施流露更多内容的原因。

Q:So, we're gonna wait till June to see any new content added to the game? I don't think there's enough in the battlepass and even in terms of world building/changes to sustain players until then. Just my two cents.

As mentioned in the post, between now and June we're focusing on fixing some of the core issues the game currently has while continually working on additional content. At EA PLAY in June we will be showing off some of what is in store for Season 2.

所以你们的意思是从此刻开端到六月份第二赛季宣布,我们都不会看到什么新内容了吗?

差未几是如许啦~这段时光我们将会优先修复游戏bug,进步游戏体验,我们六月份的 EA play 见噜!

Q:Do you have a plan for competing with games like fortnight or pubg that release a lot more content more often? With the day and age of instant gratification, 3 months for new content, even such things as solo or due que might cause a large drop in player base. Part of the issue may be the lackluster content that was in season 1 (level badge for a season level for example). I do think last week's xp event was a nice step in the right direction! Keep up the good work.

We are continually working to remove content pipeline issues, hire quality devs, and maximize our ability to create features and content - but the reality is we're a relatively small team in the AAA space and we value our people and a good work/life balance. We do not currently have immediate plans todrasticallyincrease our release cadence.

That said, feedback on Season 1 has been very clear, and we agree with a lot of it. We've got a lot of awesome stuff we've been cooking on for a long time and can't wait to start showing some of it off at EA PLAY.

兄弟,看看隔邻吃鸡搞竞赛搞得如火如荼,Apex 玩家流掉这么严重你们不焦急吗?三个月没有新内容宣布这游戏真的会凉凉的。

说的没错,可是比拟于数目我们更重视质量的沉淀。你们也知道 Respawn 是个小作坊,我们也加倍重视员工的生涯和工作质量,所以这件工作须要慢慢改良。

俗话说厚积薄发,我们已经积聚了足够多的内容,六月见。

------访谈停止朋分线------

总之,从这些内容中我们能懂得到的要害信息大要有以下这些:

1、4-6月游戏不会有年夜更新,专注于晋升游戏质量,修复bug等细节;

2、本来的每周二(国内周三清晨)的更新也撤消变为不按期更新;

3、第二赛季的通行证嘉奖会比第一赛季质量更高;

4、第一赛季还会有一次额外XP嘉奖运动;

5、之条件到过的玩家万人血书更新内容已经在团队打算中了。

大要就这些,最后还要感慨一句 EA 和 Respawn 的法式员们真幸福……

以上就是小编为大师带来的好玩资讯,更多出色内容请连续存眷。

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